Type of play (what you’re exploiting)
- Persistence/abandonment play. “Power Up” symbols on reel 1 raise the multipliers shown on the blue/orange value boards and progressives, and those raised multipliers stay in place until the current “play” ends.
- The play ends only when an “It’s Alive” lands on reel 1 and at least one Frankenstein head lands anywhere else on that spin. If someone leaves before that end condition happens, the next player inherits the built-up multipliers.
What to look for (what matters / what doesn’t)
- Ignore Grand/Super/Major/Maxi for decision-making. They’re too rare and will trick you into overvaluing a seat.
- What matters: Mini, Minor, and the three rows of BLUE values (because head awards are heavily weighted toward smaller blues).
- Don’t judge by “how many multipliers.” Judge by which positions are multiplied (top/middle matter far more than bottom).
