Type of play
- Must-hit/visual-state AP (state-based). You’re exploiting already-built coin/multiplier and active-wild states on reels 2–4. Not a “play because it looks close” game.
How the advantage works (what matters)
- Reels 2, 3, and 4 have coin holders above them.
- When a reel’s holder reaches 3 coins, that reel becomes wild for the next 3 spins (coins count down each spin).
- Coins can be plain (treat as 1x) or multiplier coins (2x/3x). Multipliers are part of the value you’re looking for.
- Key trap: the 3rd coin is significantly harder to land than the first two, so “2 coins showing” is usually not close to a payoff state.