Type of play
- Must-hit/positive-state play based on locked “bomb” sub-symbols and timed detonators. You’re looking to step in when a large connected cluster is likely to detonate together and create 4–5 reel line hits.
How the advantage works (quick)
- Bombs land, then lock as smaller sub-symbols.
- Some bombs have a detonator showing 2/3/4 spins until explosion.
- When a bomb explodes, it turns wild and also turns wild every bomb connected to it horizontally, vertically, or diagonally (diagonal connections count).
- Profit comes from detonating a big connected network that spans 4–5 reels, creating many line hits (not just straight lines—many payline shapes exist).
What to look for (best setups)
1) Strong “go” pattern A:
- Three bombs connected left-to-right within the first four reels (ideally forming a chain that can extend to reel 4 or 5).