Type of play
- Must-hit-by/visual state AP on a persistent “traveling value” feature. You’re exploiting visible shaded red numbers already on the screen that will pay once they finish moving.
What to look for
- Shaded red numbers on the board (these are the “traveling” values).
- They move downward one space per spin and pay when they complete their full trip.
- Your key metric is the total credits currently sitting on the board that still have travel left.
