Fire Light Eruption — Advantage Play Guide (When to Play)
Type of play
- Meter/accumulator timing play based on three colored meters (Blue, Green, Red) that build toward a feature.
- Key mechanic: meters are not equally easy to advance/finish. Red is hardest, then Green, then Blue. Use that difficulty order to decide what’s “valuable.”
What to look for (priority)
- Blue-only play
- Play when Blue meter is 65+.
- Blue + Green combination play (preferred when available)
- Look for strong Green with at least some Blue.
- Ideal “shape”: Green very high (around 80) even if Blue is only moderate (around 35).
- In combos, weight your decision more toward Green than Blue because Green is harder to complete than Blue.
