Type of play
- Must-hit/“unfinished progress” chase. You’re looking for lanterns that have already advanced partway along their travel path; the prior player paid to move them, and you can step in to finish the travel and collect when they reach the end.
What to look for (the read)
- Focus only on lanterns located in Column 2 or Column 3.
- The key qualifier: the lantern must NOT be on the very top row of the board.
- Any lantern in Column 2 or 3 that is below the top row is a playable setup.
