Type of play (AP trigger)
- “Locked ring buildup” play: you’re exploiting existing locked orange rings (and any multipliers on them) that can later all turn wild when the orange dragon head lands on reel 5.
How the advantage works (quick)
- Orange orb = creates a locked glowing ring on that reel position.
- Orb landing on an already-locked ring = adds a multiplier to that ring (up to 5x).
- When the orange dragon head lands on reel 5, all locked rings turn wild at once.
- Value comes from having many rings that can form line hits (especially same-row, left-side), and from multipliers making those wilds pay much more.