Type of play
- Must-hit/visible-state “wild-reel carryover” scouting play. You’re exploiting already-active wild reels (earned by prior players) that persist for a limited number of spins.
How it works (what creates the edge)
- Each reel has a coin holder above it.
- When a reel’s coin holder reaches 2 coins, that reel becomes wild for the next 2 spins.
- Active wild reels are visibly marked: glowing gold border around the reel + the coin holder shows 1 or 2 coins (which also tells you how many spins remain).
What to look for (primary triggers)
- Play when there are active wilds on reels 1–3.
- Any active wild on reels 1–3 is the core condition.
- Prefer more/better wild coverage and more spins remaining (2 spins remaining is stronger than 1).