Type of play
- Persistent-state / must-hit-style setup hunting. You’re exploiting temporary reel wilds created by collecting coins above reels 2–4. This is a borderline AP trap—most “looks good” states are not +EV.
How it works (what matters)
- Reels 2, 3, and 4 each have a coin holder.
- When a reel’s holder reaches 3 coins, that reel becomes wild for the next 3 spins (coins count down each spin).
- Coins can be plain (treat as 1x) or multiplier coins (2x/3x). Multipliers are part of the value you’re looking for, especially on reels 2–3.