Type of play
- Must-hit/positive-state scouting based on the “coin holders” above reels 2–4 that can turn a reel wild for 3 spins once that reel’s holder is filled with 3 coins. You’re looking for machines already in (or very near) a strong wild/multiplier state.
How the advantage works (what matters)
- Each of reels 2, 3, and 4 has a coin holder. When that holder reaches 3 coins, that reel becomes wild for the next 3 spins (coins are consumed over those spins).
- Coins can be plain (treat as 1x) or multiplier coins (2x/3x). Multiplier coins increase the value of the state, especially when paired with active wild reels.
What to look for (quick checks)
1) Reels 2 & 3 coin-holder “multiplier total”
- Add up the values of the coins currently showing above reels 2 and 3.
- Count plain coins as 1x; count 2x/3x at face value.
- If reels 2+3 total is 10x or more, it’s a play.
- Examples that qualify:
- Two 3x + two 2x = 10x
- Three 3x + one plain coin = 10x