Type of play
- Must-hit/positive-state play based on locked “bomb” sub-symbols that later detonate into wilds. Value comes from having many bombs detonate at once, connected across multiple reels to create 4- or 5-reel line hits.
What to look for (key mechanics)
- Bombs land, then lock as smaller sub-symbols (they do not remain as full-symbol blockers).
- Some bombs have a detonator timer (2/3/4 spins). When it hits 0, that bomb turns wild AND all bombs connected to it horizontally, vertically, or diagonally also turn wild.
- Diagonal connections count—this is easy to miss and often creates the best setups.
- Detonators appear frequently; don’t overvalue “having one right now” if the bomb network is strong and likely to get one soon.