Type of play
- Must-hit/“damage meter” persistence play on the dice feature. You’re looking for large 2x3 character blocks that are close to being “killed” (hit points near zero), because finishing them triggers the valuable prize-pick.
How the advantage works (quick)
- Rectangles above the reels show prizes (characters, credit values, chests) and a hit-point (HP) counter.
- When a dice symbol lands on a reel, it deals the die’s number in damage to the rectangle directly above that reel, reducing HP.
- When HP reaches 0, you win that rectangle’s award. For large 2x3 characters, this leads to a pick between three hidden prizes (often one bigger credit and two smaller; sometimes includes free games, which is the best result).